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#17 Hook, Craft, Spirit (Part 1)

Fun Problems

CHAPTER

The Spirit of Game Design

This chapter explores the concept of 'spirit' in creative projects, particularly in tabletop game design, emphasizing the balance between tone, style, and personal voice. The discussion highlights how distinct design choices can resonate with audiences while addressing broader themes such as colonialism in games like 'Spirit Island.' Through personal anecdotes and examples, the speakers delve into the creative process, showcasing the importance of self-awareness and thematic coherence in crafting engaging gameplay.

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