Game designers can do tons of experiments, especially in the kind of the online gaming world where the games are constantly iterated. So they're able to like A.B. test and say, well, what if the treasure chest has treasure in it two thirds of the time versus one third, how does that affect behavior? We'd be so grateful if you could take two minutes now to write a review, especially on Apple Podcasts. Thank you so much for your support.

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