
105: Making History with Josh Sawyer (Pentiment)
Eggplant: The Secret Lives of Games
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Pentamet: The Longest Game I've Made
Pentamet is to date the longest I've spent on a game that actually shipped. It's not so much about team size. I think I could go back to working on big teams again or mid-size or keep on with small stuff. But yeah, in terms of length of development, two and a half, three years. Working faster than that, unless it's a super refined pipeline, just feels really hectic and frantic and out of control. And then after a really long period of time, I worry about losing the thread and starting to second guess the foundational principles that you went into with it.
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