
Designer Notes 76: Tanya Short
Designer Notes
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How to Make a Game That Stands Out
I feel like there's something sort of going on with games right now that there's spaces starting to open up for all these different types of subject matters and topics and settings where a designer really should be making a game. I think we all as designers need to figure out how to authentically make something that stands out you can't fake it, he says.
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