
Tracing the Silhouette of Jordan Mechner
The Fourth Curtain
Rotoscoping and Game Development
Exploring the intricate process of rotoscoping in video games, focusing on the creation of fluid animations for games like Karateka and Prince of Persia. The chapter details the speaker's journey from filming live action sequences to painstakingly tracing frames to develop lifelike character movements. It also discusses the influences of cinematic techniques like rotoscoping and collaboration in game development.
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