5min chapter

Game Studies Study Buddies cover image

55 – Isbister – How Games Move Us

Game Studies Study Buddies

CHAPTER

The Design Philosophy of Video Games

Bister lays out her theory of what are the unique affordances of games or for games as a format. The first one is choice or meaningful choice, just a choice in general, right? That's thing number one. Thing number two is flow, which we've covered extensively at various points. A game needs to have a sort of slow escalation of challenge that never quite outpaces the players' abilities so that they feel like it doesn't feel impossible.

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