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What can game programming teach us about databases? (with Tyler Cloutier)

Developer Voices

CHAPTER

Data Subscriptions and Game Programming

The chapter explores configurations in data subscriptions, consistency levels, and updating data processes, using examples from game programming. It also delves into SQL queries for data selection, discussing semi-joins, WebAssembly support, and challenges with stored procedures. Additionally, it covers permissions in game programming, model implementation in a card game scenario, and the challenges of client-side prediction in distributed operating systems.

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