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Building Games at the NY Times: Interview With Jeff Petriello

Hey, Good Game

CHAPTER

Evolution of Games at the New York Times

The chapter explores the journey of game development at the New York Times, from the introduction of 'Spelling Bee' to the recent launch of 'Strands'. It delves into the creative process, team dynamics, and the strategic decisions behind game acquisitions. The discussion also encompasses the cultural impact of puzzles, the value of games in driving subscriptions, and the speaker's personal reflections on career growth and future projects.

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