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Designer Notes 87: Caroline Marchal - Part 1

Designer Notes

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Engaging Non-Gamers in Interactive Gameplay

This chapter focuses on the usability testing of the game Heavy Rain, exploring the challenges faced by non-gamers in understanding game mechanics. The speakers emphasize thoughtful design choices that can make video games more accessible to a wider audience and the importance of accommodating open-minded players. They reflect on character development, narrative complexity, and the significance of effective hint systems in enhancing player engagement.

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