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The Art of Failure and Uncertainty of Games
I think it's really interesting when an object delivers to me an emotional state, a where it seems like the designed takeaway for me is like, I don't know how I felt about that. And like what I'm supposed to do now is think through that feeling and figure out what it is I felt and come to some sort of maybe clarity on what that experience was and what it means. We can never escape our dogmatic leanings toward Marx and his dreaded love of ambiguity.