
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio
The AIAS Game Maker's Notebook
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Making a Game of the Year?
"It was not easy to make. No game is easy to make, but I mean that in particular, like there was a lot riding on that right studio at a cancellation." "You should have to prove yourself just because you've done it. It doesn't mean you can do it at the highest level," he says. "I don't like to throw away gold when you go to throw away well-earned gold" He adds: "Secondary games are difficult for reasons that I don't think most people will appreciate unless you've gone through it" 'If we were all repeating the same things that we had been doing 10 years ago, it seems like it's a lot easier
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