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The Maya Project Aims to Reorient the Game of Chess Towards Humans
maya is a chess engine that predicts human decisions at different levels, and can even predict the decisions of individuals if we've trained on enough of their games in the past. We're taking stata ve art a i engines that are good at playing chess, and instead of training them to basically win the game, we're training them to understand the decisions humans make. The goal is that by understanding and doing a good job af predicting those decisions, we can get a better gauge of the strengths and weaknesses of humans at different levels. And therefore suggest ways in which they can train or improve themselves to get better this game.