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Designer Notes 76: Tanya Short

Designer Notes

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King of Dragon Pass: A Novel

Moolin Hunters is the first game I've ever made that has a fictional world. It's very unusual to look at the ancient world and not evoke, uh, Greeks or Romans or things like that. The art style felt kind of like in that vein. And I also was kind of like intentionally very opaque narratively where I'm like, okay, I'm making choices and stuff is happening.

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