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The First Week of Launching a Novel
"It's a vulnerable game. It feels like you put your like raw heart on a table and say like, is this enough?" "I am very easily overwhelmed to cry at so many things that just like my default response to things," he says of his reaction to negative feedback for the first week or so after launch. The more games he releases 'the more I feel like every part of making a game is its own different kind of nightmare,' adds Kostya Tsiolkovsky.