
Sr. Director of Sound at PlayStation Studios, Phillip Kovats
The AIAS Game Maker's Notebook
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I'm a Sound Designer, I've Always Been a Director, I Think?
I was always doing different things. A, which totally played into my d hd brain. I think that that's certainly analogous as poser a lot of appeal. In games it's differet, cause sometimes you're involved for years on end, which is the abnormality compared to film and t v. But none the less, it's stilldifferent than the directors and their counterparts who have to live with one thing for a very long time.
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