
Pioneers: Jonathan Blow talks good design — for video games, team structure, and beyond
Notion Podcast
Building a System Like a Video Game
Rit, i think one of the reasons why it might be way, and something that contrasts it from building a system like a video game, is that the people talking about these things don't actually have much of a feedback loop. When your uncle argues about politics at the thanksgiving table or whatever, like the argument that he's having there isn't actually changing anything in the world. Like, you'll find out if that's true or not when you try to build it. And that's definitely in common, again, with engineering broadly, right?
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