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Game Development - Onslaught
Ouow and brandon had to learn all these steps too, because this was our first time developing a game. We were trying to consume everything possibly could about learning how to develop a game. And it was always a challenge, and it still is to this day. So we really wanted to essentially get game play up and running as soon as possible so we could start iterating on how do we make the game fun? How do we build out the tools? Pipe line?