Brave UX with Brendan Jarvis đŸ‡ș🇩 cover image

Samuel Proulx - Designing for Dignity Through Accessibility

Brave UX with Brendan Jarvis đŸ‡ș🇩

00:00

Is There a Remarkable Coming From an Industry?

I think that the gaming industry as a whole is only slowly getting to the point where they're realizing we can separate the stories and challenges in our games from the UX of our game. And so when you're making accessibility changes, often you're changing the UX. I know when I was playing the Last of Us 2 going back to that edge detection example, it actually felt like it sort of personalized the characters a little bit more for me because if I try to walk them straight off the ledge, they just won't. Right? Because in the Last of US 2, you're not the character in the game, right? And so it's very easy to, oh, well, of

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