7min chapter

Getting2Alpha cover image

Julie Dirksen: Design for Behavior Change

Getting2Alpha

CHAPTER

AI and VR in Learning Environments

This chapter examines the transformative role of AI and virtual reality in educational settings, emphasizing AI's potential for personalized feedback and VR's immersive impact on behavior change. It also addresses the need for validation in AI outputs and the accessibility of VR authoring for non-programmers.

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