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Jason Morningstar — Designing Fiasco, Emotional Risks of Creative Projects, and a Culture of Learning and Play (#63)

Think Like A Game Designer

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Exploring the GM-less Role-playing Game Fiasco

The chapter delves into the unique game Fiasco, a GM-less role-playing experience where players create narratives of self-destruction through bad choices within a neo-noir theme inspired by Coen Brothers movies. It explores the democratization of storytelling and decision-making, comparing it to traditional RPG structures and emphasizing the engagement of players in creating complex characters and conflict-driven storylines. The discussion extends to designing for player trust, setting a tone for gameplay, and addressing challenges in game design to ensure an enjoyable and balanced experience.

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