
EP: A Year of UFO 50 - Fist Hell
The Secret Lives of Games
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Weaponry and Game Design in Beat-Em-Up Games
This chapter explores the mechanics and design elements of a beat-em-up game, with a focus on weapon durability and its impact on gameplay. The discussion highlights the balance between weapon effectiveness and player enjoyment, as well as the strategic use of finite melee items. The speakers analyze player experiences and reactions to design choices, drawing comparisons between classic and modern game mechanics.
Play episode from 54:18
Transcript


