Games like roguelikes are fundamentally driven by failure. It means that people don't remember the failures and they do remember the successes. And because they rearrange the order of the obstacles each time, then that means you'll start recognizing and gaining an intuition for what strategies work for what obstacles. I could see this working with learning the language and vocabulary, you know, just like a random order of flashcards and you're just trying to make it further and further each time.

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