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How to Apply the Constraints That Approach
The first one is designing the game. The second focus that I have is at what type of results am I seeing because of the games or playing part of it? And then how do we play those concepts into the games? So I'm not telling you the technique to use, but I'm giving you the tools to find the technique through live practice. If they have permission to fail, they're going to be more creative and eventually things will stabilize. They'll be ahead of anyone that's at their level at other academies. That's what Greg Souders has found,. This is what my friend Scott Seavright from Primal and the May, he's found that as well,