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Event-Based Leveling and Campaign Preparation
This chapter dives into the concept of event-based leveling in RPGs, showcasing how players can progress by achieving specific goals rather than traditional milestone leveling. The speaker provides insights from their own game, highlighting the flexibility and dynamic nature of this leveling approach. Additionally, the chapter offers advice on preparing for a new campaign by immersing oneself in setting books, exploring plot ideas, regions, monsters, NPCs, factions, and history to enhance the gaming experience.