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Critical Review of Elder Scrolls Castles
This chapter reviews the Elder Scrolls Castles game, focusing on its shortcomings and missed opportunities despite some innovative elements. The speakers also discuss the game's initial performance, revenue impacts, and upcoming events to engage the audience.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/pjIeovlSVKI
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q
Agenda
00:00 Epic intro
01:15 Introduction to Elder Scrolls Castles
03:13 Performance Metrics and Initial Reception
05:50 Comparative Analysis with Similar Games
07:46 Gameplay Mechanics and Features
11:04 Innovations in Game Design
16:29 Monetization Strategies and Revenue Insights
31:02 Creative Marketing Approaches
35:07 Final Thoughts and Future Outlook
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
Elder Scrolls Castles launched with significant initial downloads but saw a sharp decline shortly after.
The game is compared to Hustle Castle and Fallout Shelter in terms of gameplay mechanics and monetization.
Innovations in gameplay include aging mechanics and a reigns system that affects player decisions.
The hosts express concerns about the game's lack of content and potential for long-term engagement.
Marketing strategies for the game are critiqued, highlighting a need for more diverse creatives.
The performance metrics indicate a need for improved user acquisition strategies.
The conversation emphasizes the importance of player happiness and engagement in mobile games.
The hosts predict a fate similar to Warcraft Rumble for Elder Scrolls Castles if content does not improve.
Monetization strategies are discussed, with insights into revenue generation and player spending.
The episode concludes with a call for better production vision in mobile game development.
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Please share feedback and comments - matej@lancaric.me
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If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric.
Latest article - https://lancaric.substack.com/p/creative-trends-in-mobile-games-august?r=7qqaf&utm_campaign=post&utm_medium=web&triedRedirect=true
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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