SIGGRAPH Spotlight cover image

65 - Ray Tracing in Video Games

SIGGRAPH Spotlight

00:00

Replacing Rasterization with Ray Tracing in 3D Games

This chapter explores the possibility of using ray tracing exclusively for rendering scenes in 3D games, eliminating the limitations of rasterization and providing more flexibility in scenes and data structures. It discusses the use of BVH in ray tracing and the potential simplification it brings to the rendering process.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app