4min chapter

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65 - Ray Tracing in Video Games

SIGGRAPH Spotlight

CHAPTER

Replacing Rasterization with Ray Tracing in 3D Games

This chapter explores the possibility of using ray tracing exclusively for rendering scenes in 3D games, eliminating the limitations of rasterization and providing more flexibility in scenes and data structures. It discusses the use of BVH in ray tracing and the potential simplification it brings to the rendering process.

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