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Designer Notes 76: Tanya Short

Designer Notes

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Seven Seasons of Gold

I loved Seven Cities of Gold. I mean, that's like almost my go-to of I think about the exploration game. Trying to find the source of a river or trying to uncover the... Where is the buried treasure of the whatever? Right. And those kinds of tasks would be more interesting as a Moon Hunters activity, I think. Yeah. The designer said that the idea for the game came from getting lost. Like she got lost in the woods one day, like in the Ozarks. It was just kind of like, what would this experience be like as a game? Right? Because, you know, Seven Seasons of Gold, it is very easy to get lost instantly.

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