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Designer Notes 76: Tanya Short

Designer Notes

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The Importance of Character Design in a RPG

The first stage was defining the character designs and what it meant for the weapons to also be people or not. And then there wasn't really a thing in the types of historical settings I'm interested in. Then afterwards like okay so but what about this combat situation. But how are we not going to make it like moon hunters? So I tried to delegate that design and that backfired actually. Well I mean I didn't have any other designers on the team so even though I had an interested hybrid designer programmers that's not the same thing as somebody who's like I'm a combat designer, too.

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