
105: Making History with Josh Sawyer (Pentiment)
Eggplant: The Secret Lives of Games
The Most Surprisingly Proud Moment You've Had as a Project Lead
Trent: I guess the thing that shocked me most, and it's happened on a bunch of games. A lot of developers have had an experience like this. If you can make something that serves as a bully to someone in their darkest time, is more incredible than almost anything. The game spoke to me on a very deep level because of my heritage. It gave me a lot to chew on,. not, you know, all of it, but also just the setting and the way it's rendered." "I felt like in acts one, in act one, I was like, Oh, wait, I have three days to solve this," Trent says. 'There's not really that
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