2min chapter

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Designer Notes 76: Tanya Short

Designer Notes

CHAPTER

Moon Hunters: A Self-Publishing Indie Game

"We shipped a bit too early. We should have waited a few more months and added the proper start menu, things like that before shipping" "I learned that Kickstarter was actually very effective for us as a self-publishing, steam-oriented indie," he says. "Moon Hunters proved to me that I was capable of making a fictional world that people kind of liked"

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