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Zynga cofounder Justin Waldron on Games Club

a16z Live

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How to Build a Game in a Short Time to Fun?

I think the hyper casual industry has made a ton progress in figuring out how to validate ideas for more cheaply. If an ad resonates with people, they'll go build that game. And you don't need to spend a year building something to figure out if people want it. You can much more quickly validate concepts with with market ability tests.

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