
92: Untangling Language with Knotwords
Eggplant: The Secret Lives of Games
The Roguelike Comparison
I'm really proud of what we ended up with and I think that the roguelike comparison is such a good one because when people build a roguelike surely you imagine well they must be spending a lot of time on map generation. Zach showed me this idea for five iteration ago version of the game called backwards and he was just like yeah but the problem is we have to get someone to build these there's no way to kind of generate them. It just so happened that week in my programming class I was teaching like developing a I for fighting games or for stuff like that and I was like I think you could do this in an oppositional way and it ended up working,
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