On this week’s episode, Nathan and Luke – remember him? – are joined by Brandon Sheffield of Necrosoft to discuss the decision to delay Demonschool, a very promising-looking indie tactics RPG, from September to November in light of Silksong’s surprise release announcement. While Demonschool’s publisher, rather than development team, ultimately made the call, they’re far from alone in rolling out the red carpet for the long-awaited indie darling and then sprinting full force in the opposite direction. Will Silksong really suck all the air out of the room, though? Or are developers overreacting? Then we talk about two pieces of news in what has proven to be a banner week for unions: IGN workers, worn down after multiple rounds of layoffs, have resolved to do their jobs – and no more – for the next six months. Meanwhile, the hundreds-strong dev team behind Diablo has formed a union of their own, and they’re hoping to secure layoff and AI protections, as well as pay equity. Finally, we reminisce about the last time we dug a hole.
Credits
- Hosts: Nathan Grayson, Luke Plunkett, & special guest Brandon Sheffield
- Podcast Production & Ads: Multitude
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About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
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