
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio
The AIAS Game Maker's Notebook
00:00
Insomnia Mechanics
"I'm always looking for that formula. Is it 50% old, 50% new? Is it 20% and I know we at Insomnia have also moved that needle around a lot to try to find the right balance" "We're bad here. We love the handcraft stuff, you know, way more than we should," he said. 'It's part of like, I likehandcrafted things in general' The team is still trying to figure out what can be made by robots and what shouldStill be handcrafted. It was very time consuming because if you wanted to do scripted combat then you had to make sure all those kinds of haptic feedback through audio and auditory feedback
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