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REPRESENTATIVE CO-DESIGN with Dr. Carl Woods

Coach Your Brains Out

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Using Oco Design to Improve Practice Activities

In the when we started this notion of oco design, it became a really organic point. It started with a select few plays that we knew were already fairly engaged iner in the practise activities and their designs. The feedback from the players got to the point where it was so specific that 20 seconds was too fast for them. And sure enough, ahhen we we loosened that constraint to 22, 23, 24 seconds, we just saw an emergence of vastly different behaviors than we did a at 20 seconds. Ah. Now that's evolved to the pointwhere er as as in group, we have regular discussions on practice activities,. But part of that discussion is is with certain players. So

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