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Adoption of Web GPU in Native Applications and Android Development
This chapter explores the adoption of Web GPU beyond the web, particularly in the Rust community and Android app development. It discusses the implementation of Web GPU in Rust through the WGPU Rust library, the incorporation of WebGPU in Android apps using Chrome or Mozilla, and the layers involved in the implementation. Additionally, it touches on using WebGPU and WebAssembly to compile Android apps for the web and the experience of compiling filament 3D render for the web using OpenGL ES.