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Building Games at the NY Times: Interview With Jeff Petriello

Hey, Good Game

CHAPTER

Exploring Production Challenges Across Different Creative Sectors

This chapter delves into the guest's journey in the gaming industry and their experiences in producing games, films, and banner ads for an insurance company. It discusses the core elements of production, challenges of integrating different media elements, and the impact of the pandemic on education and project coordination. The speaker also reflects on teaching game design classes, the integration of AI tools in game development, and their transition to working with the New York Times.

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