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Resident Evil 8 - Deep Sea
Games should have more to do with shame and like immortality, he says. I'm not skeptical of the empathy in games kind of conversations. And I think that negative emotions are actually quite helpful and confusing emotions are quite helpful. But but my predilection is toward the negative feeling and the confusing emotion, right? Like, this book assumes that the some of the better ways of putting emotions in your games is to have them be crystal clear,.