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60 – Nguyen – Games: Agency As Art

Game Studies Study Buddies

CHAPTER

Exploring Agential Distance in Game Design

The chapter delves into the concept of 'agential distance' in game design, highlighting the gap between the creator's intentions and the player's actions. It discusses how designers guide players through levels, prevent confusion, and shape player behavior, using examples from games like Assassin's Creed to illustrate the complexity of player-designer dynamics.

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