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Ludemes, ‘game as language’, and other metaphors

Say It Like You Play It

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Exploring Ludems: Models and Metaphors in Game Design

This chapter investigates three significant models of ludems: the mimetic, emic, and video game models, examining their relevance in game design. It discusses the complexities of game mechanics, the importance of terminology like 'ludemes,' and how these concepts can enhance player engagement and understanding. By drawing connections between ludems and broader systems such as linguistics and evolution, the chapter sheds light on the intricate dynamics of game design and player interaction.

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