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Designer Notes 87: Caroline Marchal - Part 1

Designer Notes

CHAPTER

Crafting Interactive Worlds at Quantic Dream

This chapter explores the game development process at Quantic Dream, focusing on their in-house engine and the scripting tools used to bring designer visions to life. The discussion emphasizes the collaborative efforts in creating immersive interactive environments and gameplay mechanics, highlighting the evolution of adventure games and their impact on current design practices.

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