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How Ubisoft Upskill for the Future

HR Leaders

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Gaming and the Relevance to Working at the Company

This chapter explores the preference for single-player games and the discomfort with multiplayer and open-world games in relation to working at the company. It also discusses the impact of skills on the employee lifecycle and the shift in hiring and promoting based on skills rather than education and experience. The possibility of using skills for pay in the future is also mentioned.

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