
55: Maximizing Minimalism with Disc Room
Eggplant: The Secret Lives of Games
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How to Make a Game in 3D
The more games I make, the more I feel like it's about knowing which corners to cut in a way. The iteration that goes into these four to six panel cutscenes is massive. It was just made it easier for me because I was having a hard time. All the disc rotations were rendering overnight. That's 600 frames. And we have to render them spinning counterclockwise too.
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