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55: Maximizing Minimalism with Disc Room

Eggplant: The Secret Lives of Games

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How to Make a Game in 3D

The more games I make, the more I feel like it's about knowing which corners to cut in a way. The iteration that goes into these four to six panel cutscenes is massive. It was just made it easier for me because I was having a hard time. All the disc rotations were rendering overnight. That's 600 frames. And we have to render them spinning counterclockwise too.

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