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Creating Realistic 3D Objects and Immersive Environments
Exploring the use of Object Capture and procedural shaders for 3D objects, combining different techniques for creating high-tech dioramas, and discussing the significance of storytelling in immersive environments. The chapter also touches on the tools and potential of virtual spaces for creatives, the history of VR in filmmaking, and future possibilities of immersive experiences like documentaries and concerts.