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Designer Notes 76: Tanya Short

Designer Notes

CHAPTER

The Importance of Non-Commercial, Indie Game Creation

The Montréal Game Society met every month and you could show anything you were working on. It was really mind-opening in 2010 to see this kind of culture. Like it really felt like I was among like philosopher poets using games. And I didn't think I was going to start a company. But then... So the syndromes, you weren't necessarily reacting to like the world of goos or the, you know, sort of meat boys. You were seeing these really artisanal, I guess, like local projects that...

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