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#261: Stationfall

So Very Wrong About Games

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Station Fall: A Callback to Nemesis

Station Fall is much more an event than a game. Part of the issue is that whatever kind of successful narrative you get from actively pursuing your victory conditions tend to be rather unexciting because much of the time you're just moving from point A to point B. I would say capers are the stories. The moment anti matters released, it just focuses everyone's attention on it. And suddenly you're jockeying about, okay, you've got to rob the anti matter from whoever released it. Now you're going to try to eject it to space, but then somebody jumps out to space and brings it back on the ship and then leaves again so that they're not dead when

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