
55: Maximizing Minimalism with Disc Room
Eggplant: The Secret Lives of Games
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How to Be a Successful Gamer
JW: It's so easy when there's a company for people not to credit us. We're just as connected by making this game and being individuals as we would be if we sign some contract that made us all, you know, dead people games. Games are made by teams. And I think that is one of the difficulties of this way is that you constantly need to remind people like, hey, JW and those worked on this, not just get the interior or whatever. That's important. If you keep consistently doing that, people will pick up on it.
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