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Designer Notes 76: Tanya Short

Designer Notes

CHAPTER

The Unsatisfying Truth About Moonhunters

We designed Moonhunters in what we thought was a totally normal way is that most humans play it for about six hours and they're like yeah I finished the game I unlocked most of the things. However if you wanted 100% that game we made the achievements in such a way that it's tedious and frustrating and it is sort of out of your control. You just have to spend another five hours trying to unlock all the things. We were like oh yeah and it boosts our play time on steam yeah that's good. But actually so this is the real lesson of Moonhunters that I should have remembered earlier. The main thing I learned from Moonhunters as a designer was that when

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