This chapter discusses Andrei Terenchenko's perspective on complexity in the software industry and the consequences of hiring expensive software engineers. It also covers Unity's retroactive pricing model change and the search for alternatives among developers.
Andrei Taranchenko says the software industry is learning once again that complexity kills, Casey Muratori outlines a long list of Unity alternatives, Filip Szkandera builds a functioning (macro) processor for RISC-V & Matt Basta tells the tale of the time he built a web-based Excel clone inside Uber only to have it discarded a week later.