Complexity in software industry, Unity alternatives, CPU design, web-based Excel clone
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Quick takeaways
Complexity in software ecosystems leads developers to solve unnecessary problems and hinders productivity.
Unity's change in pricing model has led game developers to explore alternative options like Unreal, Godot, and Raylib.
Deep dives
Complexity in the Software Industry
Andrei Terenchenko discusses how the software industry is grappling with complexity and the dangers of hermetically sealed software ecosystems. He points out that instead of addressing the task at hand, developers are solving problems that they don't have. The author also criticizes the trend towards microservices and raises concerns about the VC funded tech startup boom that prioritizes growth over profitability.
Changes in Unity's Pricing Model
K.C. Muratore discusses the retroactive change in Unity's pricing model and its impact on game developers. He warns that Unity's relationship with game developers would deteriorate based on the financials they report. However, Unity's decision sparked controversy and led developers to explore alternative game development options such as Unreal, Godot, and Raylib.
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Complexity in the software industry, pricing model changes, and sponsored news
Andrei Taranchenko says the software industry is learning once again that complexity kills, Casey Muratori outlines a long list of Unity alternatives, Filip Szkandera builds a functioning (macro) processor for RISC-V & Matt Basta tells the tale of the time he built a web-based Excel clone inside Uber only to have it discarded a week later.